![]() Cryptosuchus vs Sand Shark The thing about the Sand Sharks is you were never sure where they where they could run bit you at any moment from the sea floor. It's not interesting as fauna, imo, but as another plant to watch out for in a way different than the other three, that's fun. I want to compare some creatures from the old game to this one to try and lay out the threats (or percieved threats) that they were vs this game. Shout-out to the witch's grasp provided its flora and not fauna. The area suits them much better and they can have barnacles on their backs too. Take the reefbacks out of the Sparse Reef and put lighthouse turtles in. Only now the devs have placed reefbacks everywhere to a fault and I feel some variation is in order. But I accepted that the Sparse Reef is marked by its emptiness and that not all creatures can be put/have a purpose to be put into the game. ![]() For the longest time I felt it would be the perfect resident for the Sparse Reef, having the greens to fit the scenery, the lighthouse quality to contrast the area's desolation, and the bulbs that would make it easy to create a link with the orbs in the neighboring Grand Reef. My feelings on the lighthouse turtle are a bit more up-and-down. I like to imagine it as a commensalistic partner to rock punchers, scavenging all the stuff they drop. I have hope that pink critter from the Twisty Bridges concept art will make it into the game post-V1.0, but my Number One is the grabcrab. ![]() Hmm, so aside from the banana-starfish, I think I am predisposed to bottom dwellers. And you know, I never realized until you said "safe-shallows" that the biome in that picture is something distinct from any biome in the game. I would love for it to be implemented as a rare fish, like the fauna equivalent of the Sea Crown. The misshapen banana-starfish is a huge favorite of mine too. ![]()
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